Tag: houserule

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  • Achievements

    Following is a list, by no means exhaustive, of Achievements. More will he added, both as I make them or, for hidden ones, as people achieve them. Unless otherwise noted, Achievements that require a critical hit to unlock do NOT count Coup de Grace or …

  • Character Creation

    Base Stats: standard 4D6 drop low. In the interest of powerful characters, report those rolls to me, but if you have a stat of 5 or less (before racial mods), go ahead and roll 3D6 (not 4 drop low!) and decide if you want that or your low roll. Again, I …

  • What Rules Are Allowed

    Any rules presented in the Pathfinder PRD are allowed. Additionally, most of the free PDFs you can download from the Paizo store are allowed (but check with me). Most things in the "standard" section of the d20srd would be allowed with modification. …

  • Traits

    Aasimar Traits
    1. Absorb Wounds
    2. Calm Aura
    3. Undeath's Bane
    4. Unflinching Gaze
    5. ??? …

    6. Off List Spells

      Wizards and Witches may learn off-list spells, with the following caveats: 1) Unless they have levels in a divine class, they may not use Divine Focus components and thus may not cast any spell that requires a Divine Focus 1a) Some spells, even …

    7. Augmented Healing

      Changes over _Complete Divine_: * Requires a heal check to add extra heals (DC 15+2*Spell Level). If the test is failed, the spell has its normal effect. A separate healing spell is required for each target in healing spells that target multiple …

    8. Augment Healing

      Changes over _Complete Divine_: * Prereq is 1 rank Heal * Requires a heal check to add extra heals (DC 15+2×Spell Level). If the test is failed, the spell has its normal effect. A separate healing spell is required for each target in healing …

    9. Catfolk

      As presented in _Races of the Wild_, modified as follows: * Racial skills transformed to Perception and Stealth (Pathfinder "rounds up" with merged skills and racial bonuses) * Remove racial favored class * As of Bestiary III, they also gain +2 …

    10. Shugenja

      As presented in _Complete Divine_, modified as follows: * Remove Concentration as a class skill, but add Fly since all casters with access to some method of flying have Fly * Remove the limit on level 0 spells per day (Sorcerer parity) * Unless I am …

    11. Item Corner Cases

      * Mithral: Mithral costs 500 GP per pound for non-armor items, and "includes the price of masterwork". A Small Dagger weighs ½ lbs. Thus, a Mithral Small Dagger costs +250GP which includes the +300 GP for masterwork.... Something is wrong! In such …

    12. Dragonhide Armor

      When making dragonhide armor, you can combine the hides of two dragons. The combination is basically as follows: Take the larger dragon as the "base" armor. Then, for each size category above medium of any OTHER dragons, reduce the required size …

    13. Discern Spells

      Any character with spell like abilities that duplicate spells exactly (for example, most Fey and Dragons), or that can cast spells, gain the following Su ability, usable at will. Discern Spells ("Su":http://paizo.com/pathfinderRPG/prd/ …

    14. Form of the Dragon

      Unofficial edits to "Form of the Dragon":http://paizo.com/pathfinderRPG/prd/spells/formOfTheDragon.html, taking into account the new dragons in the Bestiary II. Unofficial changes in red.


      Form of the Dragon I …

    15. Elemental Body

      Unofficial edits to "Elemental Body":http://paizo.com/pathfinderRPG/prd/spells/elementalBody.html, taking into account the new elementals in the Bestiary II. Unofficial changes in red.


      Elemental Body I

      < …

    16. Animals, Magical Beasts, and Survival

      It seems absurd that animals (and animal companions) and magical beasts do not have Survival as a class skill. How can they NOT be innately good at finding food and water? So, we are adding Survival to the Animal and Magical Beast list of class skills. …

    17. Knowledge and Magical Identification

      It seems odd that a druid needs to push Knowledge (Arcana) to identify, say, Entangle's aura. Ditto for a cleric and Cure Light Wounds. To that end, we are adopting the following houserule: For things like Detect Magic that call for a Knowledge (Arcana …

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